How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
There is a huge amount of functionality coming in Hyper-V in Windows Server 2016 when it comes to cloud environments. Come to hear the highlights on the features and scenarios that make Windows Server 2016 better than ever for cloud Environments.
In this session the speaker will go through the various uses of Windows Azure for dev and test scenarios. The content wil call out common current day flaws in testing, such as don't test at all, poor/incomplete hardware, out of date builds in QA, can't test to scale, and several other scenarios. The demo in this session will include building/deploying a simple ASP.Net MVC4 app for testing.