In this episode you'll get an overview of how this project took advantage of the cloud with Microsoft Azure and was built using ASP.NET 5. We'll explore the details of how Azure was used in the applications architecture, and then jump into the details of the web site itself including discussions around Entity Framework 7, web site optimization, responsive UX design and much more.
We'll end the episode with a tour of the web site we made over the 3-day event, with all source code available now on GitHub: https://github.com/htbox/
Take this whirlwind tour to get caught up on all the key announcements that were made at Connect(); 2015. You'll hear what's new in topics such as ASP.NET 5, .NET, Office, Azure, Application Lifecycle Management, DevOps and much more, all in one condensed video.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.