Доклад посвящен подробному разбору преимуществ и сценариев использования платформы Windows 8.1 для корпоративных приложений. В докладе будет рассмотрено несколько примеров приложений, их недостатки и способы по улучшению.
• See the math and visual science behind how Windows abstracts physical display density and viewing distance • Why this means you can work in effective pixel space across all devices • How Windows makes full use of the physical pixels for you • What has changed for Windows 10 and why • When you have to know about physical pixels and why: bitmap assets and layout grids • How assets are picked through MRT and how to use MRT to manage assets and asset packs • Guidance: best practices on which scale factors to support: tradeoffs between quality and footprint • How to port assets from other platforms to Windows apps • Why scaling and layout grid go hand-in-hand, and the benefits of sticking to the layout grid • When you have to know about physical pixels and why: some advanced application requirements and techniques • API support you need to write an app that knows about physical pixels Speaker: Steve Wright
Learn about the end-to-end hardware lifecycle for Windows 10. This session describes driver development for Windows, what’s changing for Windows 10, and how Windows installs and processes drivers. You will learn considerations for each stage of the Windows Hardware Development Life Cycle and how Microsoft helps you complete each stage. This session will also cover design considerations for a component to simplify servicing and maintenance. Topics include: Description of the end-to-end lifecycle of a Windows driver: designing, creating, validating, distributing, installing and servicing, What is involved with publishing a Windows driver, How to update and service your drivers, How to update system firmware, and Similarities and differences between different form factor driver workflows. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.