Printing has been a key role of computing since the beginning of the personal computer. While users have moved more and more towards smartphones and tablets as their primary computing device, many critical business functions, or common activities, still rely on printed output. This session will discuss how application developers can use Universal Windows Platform SDK to write Windows apps that print (on both PC and phone). This talk includes discussion of important industry standards like PWG Raster, PCLm, OpenXPS, and MS XPS. We will also cover UI considerations when implementing printing. Speaker: Justin Hutchings.
Windows 10 adds new hardware support enabling you to build apps that connect with both the past and the future. Come learn about developing apps for: • USB connected accessories on Phones, Tablets, and PCs • Popular prototyping boards like Arduinos • The large installed base of serial connectivity devices, like 30 year old natural gas meters. This session covers developing apps for USB Accessories and the design and use of Windows Runtime Serial API for universal apps. Speakers: Arvind Aiyar and George Roussos.
Expand your app into multiple markets using Visual Studio + Multilingual App Toolkit. No matter which Windows device families your app is targeting, the Multilingual App Toolkit provides a simplified localization workflow so you can focus on delivering great features. This session will cover enabling and use the toolkit in your daily development effort as well working with translation vendors and community translators. Speaker: Cameron Lerum.