In this session, learn how you can size, deploy, and manage Microsoft Storage Spaces in Windows Server 2012 R2 with Dell storage-optimized PowerEdge servers and affordable external PowerVault storage. We present different hardware and configuration deployment scenarios for Storage Spaces. You will learn about how to size your VDI pooled and persistent desktops based on Storage spaces.We present real-world Storage Spaces deployments and demonstrate Tiered Spaces with Write Caching and CSV. Come to this session to learn how to deploy a Windows File Server with exceptional $/IOPS and $/GB cost efficiency and best-in-class application performance. See a live demonstration of Storage Space capabilities on Dell PowerVault MD 12XX and MD3060e. Hear best practice guidelines for Storage Spaces solution sizing and performance for VDI workload on tested and certified Dell infrastructure. Learn about customer experiences and see a live demonstration of JBOD hardware monitoring and management.
SharePoint 2013 is not just a collection of lists and libraries anymore. It is a big product with lots of built-in out of the box services. We as SharePoint developers used to build a lot on the top of SharePoint, but with rapidly growing product functionality, there is less need for developing custom code. In fact there is more need for consultants that they know SharePoint out of the box services and features and they also know how to configure and use them. The new generation of SharePoint architects, have deep understanding of built-in services and their limits so that they can decide whether to develop custom code or just enable a built-in Service. This approach makes SharePoint development quick and dramatically reduces the cost of maintenance and support.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.