Shane Ginsberg, Nathan Moody, Michael Neuman, and Rick Barraza discuss topics ranging from the critical importance of user empathy when designing and building software for people, to design's role in the age of ubiquitous computing and ambient intelligence. Online viewers provided several great questions for the panelists to explore. Lots of topics and important information for designers and developers alike. Tune in.
We will take a look at what's new in Kinect for Windows v2 including the improvements in core sources like Infrared and Depth data. We will also show how the new Kinect Studio enables Kinect development even while travelling via plane, train, or automobile (note: you should not dev and drive) and how Kinect Interactions can be used to add a new input modality to Windows Store applications.
Windows applications can run on phones, tablets, PCs and beyond. Designing and building your application to take advantage of different screen sizes and resolutions is critical to making beautiful, engaging applications that your customers will love across all their devices.