What if you had access to the largest set of game service functionality via Xbox Live? What if you had an SDK for enabling and accessing the Xbox Live gamer network, gamer score, achievements, leaderboards, and multiplayer services from any Windows 10 device easily? What would your games look like? Through demonstrations and samples, we'll examine the breadth of functionality and ease with which you can build and release a game that utilizes Xbox Live features.
In this mobile-first and cloud first world we take you on a journey, where you, the audience, participate in demonstrating what is possible when building a Universal application linked to the cloud. The demo walks through some of the basic data binding features which some of you know and love, to a grand finale of scenarios using Mobile Services and SignalR. This session requires audience participation through the use of your mobile devices.