Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.
Windows and Windows Phone have a converged Live Tiles platform and development model. In Windows Phone 8.1 you’ll be able to do great new things with the Tiles Platform and this session is targeted at helping you understand several critical tiles topics. We talk about our converged WNS push platform and about migrating your tiles from a Windows Phone 8.0 app to a Windows Phone 8.1 app and how to best take advantage of the new Tile Templates and scenarios available to you using the converged model on Windows Phone 8.1.
Learn how you can take user interaction beyond keyboard and mouse with Windows Hello and Face recognition, Speech input and integration with Cortana, enabling inking support and adding sharing and drag and drop.