Graphically intensive user interfaces are growing increasingly more common in modern apps, and on the Windows platform, DirectX is a key enabler for this trend. Whether you use DirectX to create an interactive UI for a Windows Store app or to build a 3D game, having the right tools will make your job easier. In this video, we take a tour of what’s new in Visual Studio 2013 for building DirectX apps, including refreshed project templates, samples and feature additions to Graphics Diagnostics.
In this session we'll look at how to use Visual Studio 2015 to continuously improve the performance of your applications during normal development. You'll learn how to use the new capability of running diagnostic tools with the debugger and how to use the tools without the debugger to diagnose a broad range of performance issues.
Developing software solutions that work across several devices and platforms is becoming increasingly important. With that in mind, Visual Studio 2015 attempts to streamline sharing code across platforms in a number of ways. This video provides an overview Visual Studio 2015's new shared project type and how you can use it to share code across platforms. The video also briefly covers portable code libraries (PCLs) and shares best practices for choosing a code sharing strategy.
To find out more information about cross device development with Visual Studio, check out this whitepaper on building mobile apps with Microsoft tools and resources, leveraging the Azure platform.