If you are considering Microsoft Office 365 you need to understand what compliance features and capabilities are available. These features may replace existing compliance functionality or create new opportunities to meet compliance obligations. This session will explore features and capabilities, such as data retention, data leakage protection and discovery and demonstrate usage in the Australian setting. The information presented is this session will help you navigate an organisational journey to Microsoft Office 365 by providing knowledge and examples to smooth the transition, whilst maintaining or enhancing regulatory compliance.
В этом докладе вы узнаете о том, что компания Microsoft делает в рамках концепции Интернета вещей, как использует облако и как работает Windows 10 IoT Core — операционная система для маленьких устройств.
Attend this session to learn how to leverage the scale and infrastructure of Azure to deploy large sets of Linux VMs in the cloud. If you are running a large Linux server farm and are wondering what steps it takes to move it to Azure, this session will provide you with guidance and best practices. You will see how to script and simplify this effort as well as learn key considerations and principles. We will also walk through best practices for configuring and deploying the data tier of your workload.
Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.