This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
This session describes the new graphics features in Windows 10, including DirectX12, Windows Display Driver Model (WDDM) 2.0 improvements, as well as other investments in graphics and how they improve the gaming experience on Windows 10 PCs. In addition, this session includes enhancements to the Microsoft Hybrid graphics framework and Miracast support in Windows 10. Topics include: DirectX 12 overview, WDDM 2.0 overview, Gaming improvements in Windows 10, Hybrid graphics and Miracast improvements in Windows 10, and Windows 10 display mode management. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturer, Driver Developer.