In the next release of Windows, we will bring spatial audio to UWP developers. Xbox, Windows Desktop, HoloLens, and Windows Mobile app developers will be able to add Spatial Audio to their UWP applications either directly from their app or through a Unity plugin. During this session you will learn how the AudioGraph API works, how you can add Spatial Audio to your app, game, or experience.
Microsoft Azure offers many new business scenarios and solutions that are difficult to implement using traditional corporate environments. One of the most dynamically developing approaches is the concept of Big Data. When we talk about Big Data, everyone understands it differently. Despite this, everyone would probably agree that we are talking about large volumes of data. From this report, you will learn about different ways to use Microsoft Azure in this context.
HockeyApp helps developers to deliver and maintain successful UWP apps. While in the development phase, you can use HockeyApp to beta distribute your UWP apps to testers. Then, you can take advantage of the HockeySDK and start collecting crash reports for your UWP apps in development, as well as for apps already published to end users via the Store. HockeyApp also provides you with basic user metrics and custom events telemetry to help you understanding the adoption of your app and features. Join us to see how HockeyApp helps you build better UWP apps
Krzysztof Cieślak, lead developer of the Ionide project will show the awesome F# support that Ionide provides for Visual Studio code and Atom editors. With Ionide, you get an awesome F# experience, but also integration with other core F# cross-platform tools like the Paket package manager and FAKE build system.