In this session, Travis Wright, long time System Center expert and product manager, will explain how the concepts of Agile can be applied to IT projects paving the way for true alignment between development and operations organizations and achieving DevOps Nirvana. He will demonstrate how you can use today's tools like System Center and Team Foundation Services together to deliver projects faster, more reliably, and with more control.
Windows Store - основной канал распространения ваших приложений. Знать о том, как использовать его, является ключевым в процессе разработки. Приходите на доклад, чтобы услышать все подробности о том, что нового появилось в Windows Store.
Building Unity games has never been easier with Visual Studio and Visual Studio Tools for Unity! Visual Studio 2015 is the one-stop shop for getting you everything you need to start building Unity games in Visual Studio. In addition, Visual Studio Tools for Unity (VSTU), Microsoft's free Visual Studio add-on that enables editing and debugging Unity games in Visual Studio, is shipping 2.0 RTW with support for Unity 5 and advanced debugging capabilities.
In this session we cover different aspects of Hyper-V Recovery Manager, an enterprise-scale Disaster Recovery solution to provide a single click failover in case of disaster (e.g., automation of overall DR workflow using with sequencing, manual actions, etc. to provide both application and site level DR). We cover the most frequently asked end-point support from our customers: Azure to help save precious CAPEX. Learn how to enable Azure as a Disaster Recovery point in a secure manner and seamless management of failover, failback type activities using Azure IaaS VM. Network connection—back to datacenter and to the clients—is one of the top challenges in setup of your DR infrastructure and we cover how to simplify networking for disaster recovery setup. The session also covers enhancements to the solution for the private datacenter to the private datacenter scenario.