In the next release of Windows, we will bring spatial audio to UWP developers. Xbox, Windows Desktop, HoloLens, and Windows Mobile app developers will be able to add Spatial Audio to their UWP applications either directly from their app or through a Unity plugin. During this session you will learn how the AudioGraph API works, how you can add Spatial Audio to your app, game, or experience.
Join Martin Woodward, Jay Schmelzer, Erich Gamma, Amanda Silver and Patrick Chanezon (Docker) in a discussion about the lessons they learned when creating products in the open. How did they tackle the challenges, and how did they shape the teams and processes. This is an open Q&A session where the attendees were able to ask their questions to the panelists.
In an increasingly connected world, the "New Normal" is for applications to integrate with one or more cloud services. Whether you are creating web applications or native client applications, Visual Studio makes it easier to discover and consume these services in your existing applications. This video provides an overview of the options for connecting to services in Visual Studio and walkthrough the experience of connecting an existing application to a service.
Microsoft continues to focus on enabling developers to do amazing work as businesses and industries transform in support of the shift to a cloud-first, mobile-first world. At Build 2016 we will present the latest tools and technologies and how they can help today's developers be their most creative and productive.
As always, Build is filled with strong technical sessions as well as opportunities to meet and learn from others in the industry. We'll make sure the schedule is filled with solid content, and will strive to deliver some fun surprises along the way.