How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
This deep-dive session presents new advances in .NET for building applications. Learn how features such as cloud compilation, a new Just-In-Time compiler (JIT) and parallel processing enable you to build applications that are faster and consume less memory.
This session will discuss some of the recent advancements in #azure IaaS that have significantly widened the choices available to developers and IT Pros alike. Developers can remote debug an IaaS VM and run Windows and non-Windows workloads. IT Pros can take advantage of advanced networking features, use rich CLI tools and use a single pane of glass management across Azure and on-premises resources.