Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.
Having a solid identity strategy for consuming Office 365 services is a must. There are several options for different customers and scenarios, however Microsoft Azure is at the centre of all of them. Leveraging SSO (Single Sign On) with ADFS 3.0 and Web Application Proxies is a common scenario and we’ll show you how this can be delivered exclusively from the cloud without reliance on your traditional on-premises datacentre. High availability and DR are intrinsic in this architecture, and additional options now exist to use password sync as a fallback. Finally we show you how to extend the solution past Office 365 and beyond!