Come and hear direct from people in the games industry how they got started and have a chance to ask them questions about what companies look for. If you’re interested in getting into game development, design or production, don’t miss this unique opportunity to find out from developers, business guys and others, all eager to share with you tips, tricks and secrets about getting started. Panel is moderated by Andrew Parsons and features Xbox's Major Nelson (Larry Hryb, http://majornelson.com/), and Adam Sessler (http://www.youtube.com/rev3games).
Visual Studio 2013, along with Blend for Visual Studio, provides a host of XAML Windows Store app development improvements. In this video, we will demo some of these new features, including template, designer, code editor, debugging and diagnostic tool improvements.
C++11 is being deployed and the shape of C++14 is becoming clear. This talk examines the foundations of C++. What is essential? What sets C++ apart from other languages? How do new and old features support (or distract from) design and programming relying on this essence?
I focus on the abstraction mechanisms (as opposed to the mapping to the machine): Classes and templates. Fundamentally, if you understand vector, you understand C++.
Type safety and resource safety are key design aims for a program. These aims must be met without limiting the range of applications and without imposing significant run-time or space overheads. I address issues of resource management (garbage collection is not an ideal answer and pointers should not be used as resource handles), generic programming (we must make it simpler and safer), compile-time computation (how and when?), and type safety (casts belongs in the lowest-level hardware interface). I will touch upon move semantics, exceptions, concepts, type aliases, and more. My aim is not so much to present novel features and technique, but to explore how C++’s feature set supports a new and more effective design and programming style.