By definition, an app written on the Universal Windows Platform can run across many Windows device families, but this covers an extremely wide range of different hardware capabilities (especially to memory and CPU). If you want your app to be successful on all devices, you need to pay attention to these variations, and tune your app’s features dynamically. This talk will explain how the system applies memory and CPU resource policy, and provides insights into the underlying rationale and internal mechanisms. We’ll also see how the new API surface gives you the tools to make your app successful in the face of widely varying hardware constraints. Speaker: Andrew Whitechapel.
Xamarin.Forms abstracts UI definition into cross platform Xaml, with all controls rendered natively across iOS, Android and Windows Phone. In this session you will learn how define a multi-platform UI once for each of these platforms, binding to data stored in a local DB using the Mvvm pattern, and synchronising to the cloud using Azure Mobile Services. Learn when it is necessary to dive into platform specific code and how to go about this in code and in xaml.
HTTP/2 is the next generation transport for all web content. It will bring greater efficiency, faster performance and enable universal secure deployment of services. Windows 10 will come with built in support for HTTP/2 enabling automatic deployment in Servers, apps, and the browser. Speaker Rob Trace.