Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.
ASP.NET MVC and ASP.NET Web API in ASP.NET vNext are becoming one singular framework: ASP.NET MVC 6. Join Daniel Roth as he shows how to create great ASP.NET web apps that serve both pages and services. First we'll see how to build OData v4 compliant services using ASP.NET Web API 2.2 and the new attribute routing features available in ASP.NET MVC 5.2. Then we'll take a look at how ASP.NET MVC and Web API are being combined into a single framework, ASP.NET MVC 6, for handling all of your Web UI and services. We'll learn how to use ASP.NET MVC and Web APIs in ASP.NET vNext to support connected applications for browsers, Windows Phone, Windows Store and more!