Доклад посвящен обзору существующих библиотек и инструментов для портирования приложений на Windows Runtime. Вы узнаете про приемы работы в Windows Runtime с OpenGL ES, Cocos2d-x, Cinder, OpenCV, libcurl и другими библиотеками и инструментами.
SharePoint 2013 is not just a collection of lists and libraries anymore. It is a big product with lots of built-in out of the box services. We as SharePoint developers used to build a lot on the top of SharePoint, but with rapidly growing product functionality, there is less need for developing custom code. In fact there is more need for consultants that they know SharePoint out of the box services and features and they also know how to configure and use them. The new generation of SharePoint architects, have deep understanding of built-in services and their limits so that they can decide whether to develop custom code or just enable a built-in Service. This approach makes SharePoint development quick and dramatically reduces the cost of maintenance and support.
Join this session to learn how Microsoft IT is successfully managing the Application lifecycle in their System Center 2012 Configuration Manager R2 environment with zero touch. Deep technical overview on how Microsoft IT automates LOB application publishing by leveraging System Center Orchestrator, Configuration Manager cmdlets, PowerShell scripts, and Team Foundation Server. This session covers the key stages of the application lifecycle for Windows 8.1, Windows Phone, Windows RT, and iOS – starting with Application object creation, deployment, supersedence, and ending with the retirement/removal of the application object from the environment—all this without the administrator having to lift a finger.
This is a fast-paced session taking you through a tour of the new features available to C++ developers in Microsoft Visual Studio 2013. This talk covers the breadth of the Visual C++ tools including the improved productivity features in the IDE, C++11 language conformance, compiler optimizations that make your code run faster, and C++ AMP for general purpose GPU compute. Don’t miss it!