You've seen it time and time again - the true power with the Universal Windows Platform is being able to write applications that target various devices and form factors. But how can you use this great power to build a coherent end-to-end solution?
This session demonstrates a unique way to take advantage of the Universal Windows Platform to build a product that spans multiple device families including IoT, Mobile, and Desktop. We will also dive into utilizing Azure services with UWP to build a cloud-connected solution.
You will learn:
How to build an application tailored to specific device family capabilities
Why utilizing Azure services with UWP makes it simple to build a connected product
The ease of leveraging Visual Studio Team Services and HockeyApp to accelerate your UWP development
Publishing is a critical step in the life of an ASP.NET application. ASP.NET Core projects have a new publish model which makes automating the publish process much more straight forward. Also, the publish process for ASP.NET Core projects in Visual Studio has been revamped to simplify customization and extension. Join Sayed for an in depth look at publishing ASP.NET Core applications.
Check out the demos used in this presentation: https://github.com/sayedihashimi/netconf2016
Good developers try to make their jobs as easy as possible. We know our application will evolve and will need to scale, so we try to make future changes as simple as possible by layering and decoupling our architecture up front. That's great, but can we do more? Your API should be the most important part of your application, especially if you're deploying to the cloud. By focusing on the API first, you'll reap huge benefits in support and bug fixing, and you'll open your application up to massive scale and new features with minimal effort. With plenty of examples and live demos, this session is a practical guide to writing API-driven applications.
With the introduction of Windows Phone 8.1 and Windows 8.1, it is now possible to write truly native cross platform apps with Windows Universal apps. Get an introduction to building apps that run on the Windows Runtime, supported on both smartphone, tablet, desktop and everything in between. The talk will cover the following and more - What are the new development tools and features for Universal apps - Changes to application life cycle management - Cross platform synchronization - configure once - Geofencing and geolocation based notifications - Publish one app to both the Windows and Windows Phone stores This is the first step towards native apps running across the Microsoft ecosystem, including phone, desktop and Xbox.