Cloud, on premise, and mobile applications are all increasingly using cloud storage. Azure Storage is a cloud storage service which provides scalability, durability, and accessibility over HTTP(S) from anywhere. Used properly, it can be a part of a highly performant application. In this presentation, we will discuss proven practices for achieving great performance in your application when using Azure Storage. Azure developers will learn not only about how to use Azure Storage (Blobs, Disks, Files, Tables, and Queues) efficiently, but how using Azure Storage can help their applications perform better and scale easier. On premise and mobile developers will learn key considerations for working with storage from outside of the Azure datacenter. This presentation will cover both specific, tactical practices that can be used to improve performance, and also general patterns that can be applied to application designs. Additionally, we will cover best practices and upcoming features for security when using Azure Storage. Speaker: Jeff Irwin
Data Factory (ADF), existing data movement and analytics processing services can be composed into data pipelines that are highly available and managed in the cloud. In this demo-driven session, you learn by example how to build, operationalize, and manage scalable analytics pipelines.
The standard library containers are often both misused and underused. Instead of creating new containers, applications are often structured with incidental data structures composed of objects referencing other object. This talk looks at some of the ways the standard containers can be better utilized and how creating (or using non-standard library) containers can greatly simplify code. The goal is no incidental data structures. -- Sean Parent is a principal scientist and software architect for Adobe's mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe's Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.
Доклад будет посвящен UX-тестированию мобильных приложений и сайтов. Я расскажу об особенностях таких исследований, про то, какие методы мы применяем в нашей лаборатории, о простых и дешевых способах записи таких тестов, о нашем опыте использования стенда для мобильных айтрекинг (eye tracking) исследований, а также о том, как можно сделать процесс тестирования более естественным.