Learn about the end-to-end hardware lifecycle for Windows 10. This session describes driver development for Windows, what’s changing for Windows 10, and how Windows installs and processes drivers. You will learn considerations for each stage of the Windows Hardware Development Life Cycle and how Microsoft helps you complete each stage. This session will also cover design considerations for a component to simplify servicing and maintenance. Topics include: Description of the end-to-end lifecycle of a Windows driver: designing, creating, validating, distributing, installing and servicing, What is involved with publishing a Windows driver, How to update and service your drivers, How to update system firmware, and Similarities and differences between different form factor driver workflows. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.
IllumiRoom (http://research.microsoft.com/en-us/projects/illumiroom/) demonstrated how projection mapping can enhance entertainment. RoomAlive (http://research.microsoft.com/en-us/projects/roomalive/) prototyped turning any room into an interactive, augmented experience. In this session, Andy Wilson (Microsoft Research) teaches the key concepts behind these projects including: Kinect and projector calibration, networking multiple Kinect sensors together, and displaying dynamic AR objects in real-time. Additionally, all tools and source code used in the session will be released on GitHub to enable you to make use of these techniques in your own projects. Speaker: Ben Lower.