In this session, Duncan McAlynn, Senior Solution Specialist for HEAT Software, will demonstrate how quickly and easily you can become the IT hero by bringing this capability into your existing SCCM environment without introducing a new client, adding additional infrastructure or using separate consoles. You may have seen other patch management solutions for SCCM; however, HEAT PatchLink for System Center provides complete integration and compatibility with your existing SCCM patch management framework. Watch as Duncan demonstrates how to go from a barebones SCCM installation, to patching 3rd party products in under an hour
Did you know that Windows 10 can run on a $35 Raspberry Pi 2 computer? Makers have taken the world by storm, creating countless gadgets and automated systems, connecting everything around them. This session is for makers – neophytes and veterans alike – who want to explore the capabilities of Windows 10 IoT Core to build hacks based on the Universal Windows Platform (UWP), basically attaching electronic sensors and outputs to their Windows 10 apps.
In this session, you'll learn about the tools, how to get started, what hardware you'll need, and how to build your first Windows hardware project on the Raspberry Pi. You'll also explore how you can extend your Windows 10 mobile projects with custom hardware using the Windows Arduino Remote, and how your Arduino projects can leverage Windows hardware as affordable virtual shields. Take your maker projects to the next level, and come learn valuable skills to prepare and extend your developer skills for the Internet of Things (IoT).
You will learn:
About the many offerings from Microsoft for makers & IoT including Windows 10 IoT Core, Arduino Remote and Virtual Shields for Arduino
How to build a simple electronic project with LEDs and user input with a Raspberry Pi, Windows 10 IoT Core and the Universal Windows Platform (UWP)
How to connect Arduino gadgets to Windows 10 apps via Arduino Remote and Virtual Shields
From day one we knew we wanted to make the GitHub Extension for Visual Studio open source. From day one we also knew that we were building an extension for a product that was itself still under construction, using brand new APIs, and we would be the first third party extension to be included in Visual Studio's Team Explorer area out of the box. This meant a close development partnership with Microsoft, developing in secret, being subject to some of the Visual Studio team's performance constraints, and knowing we had only 3 months to build a shippable product, and creating code that we could open source as soon as possible after the release.
This is the tale of how we built the GitHub Extension for Visual Studio and made it open source.
We'll talk about the challenges of building extensions for Visual Studio in general, and the particular challenges we faced in this project, from technical constraints to design decisions, team coordination, and creating roadmaps when there is no room for mistakes. We'll look into the strategies we used to handle having to build and ship a product with extremely short deadlines and severe technical constraints, without resorting to (too many) hacky workarounds, all the while keeping the code clean and maintainable as much as possible. We'll talk about what we did to ensure that the code was open source-able, and the challenges of creating and growing a community around a new open source project.