Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.
Visual C++ in Visual Studio 2013 includes improvements for Windows App developers in the core language and libraries, as well in tooling, debugging and designers. This video will provide an overview of these new features in Visual Studio 2013 for C++ developers building Windows Store apps.
This is a fast-paced session taking you through a tour of the new features available to C++ developers in Microsoft Visual Studio 2013. This talk covers the breadth of the Visual C++ tools including the improved productivity features in the IDE, C++11 language conformance, compiler optimizations that make your code run faster, and C++ AMP for general purpose GPU compute. Don’t miss it!