This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
Want to be part of the Internet of Things revolution then this session is for you. Estimates for connected "things" run between 50 and 200 billion devices and a 9 Trillion dollar industry by 2020. But whatever the number is, we know it's big. So be you from an organisation looking to further streamline operations, or a budding entrepreneur with a burning idea or a Maker enthusiast with a passion of technology then come along to this session, we'll crack open Visual Studio and it'll be your chance to learn about Microsoft's "Internet of Things" Devices and Development tools.