Building an SDK and Visual Studio extension used by developers is no easy task, but using tools provided by Microsoft and other third parties makes it significantly easier. Join Wade Wegner, Technical Evangelist for salesforce.com, as he explains how he built the Salesforce Toolkits for .NET. In this session, learn about Dev/CI environments, NuGet packaging, targeting multiple platforms using the Portable Class Libraries, the Async and Await asynchronous design pattern, dynamics, and much more. This talk is heavy in code and examples, so come on in and join us!
The Windows 10 universal app platform is designed to enable game developers to create high performance games that can target the broadest range of devices with a single code base. Whether you're planning the next AAA blockbuster, or building a mobile mini-game in your basement, Windows provides flexibility and power that you need. This session will introduce Microsoft's latest game development tools, platform, services and ecosystem. Come see demonstrations, best practices and learn proven usage patterns that leverage DirectX and the WinRT APIs to target the Xbox and Windows ecosystem of devices.
Breakpoints are a daily part of your debugging experience, so in Visual Studio 2015 we've improved the way you configure breakpoint conditions and actions. In this video we show the conditions and actions that you can set on breakpoints to help debug complex problems more quickly. Then we look at how modifying breakpoint settings improves your productivity.