This session describes the new graphics features in Windows 10, including DirectX12, Windows Display Driver Model (WDDM) 2.0 improvements, as well as other investments in graphics and how they improve the gaming experience on Windows 10 PCs. In addition, this session includes enhancements to the Microsoft Hybrid graphics framework and Miracast support in Windows 10. Topics include: DirectX 12 overview, WDDM 2.0 overview, Gaming improvements in Windows 10, Hybrid graphics and Miracast improvements in Windows 10, and Windows 10 display mode management. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturer, Driver Developer.
With the introduction of Windows Phone 8.1 and Windows 8.1, it is now possible to write truly native cross platform apps with Windows Universal apps. Get an introduction to building apps that run on the Windows Runtime, supported on both smartphone, tablet, desktop and everything in between. The talk will cover the following and more - What are the new development tools and features for Universal apps - Changes to application life cycle management - Cross platform synchronization - configure once - Geofencing and geolocation based notifications - Publish one app to both the Windows and Windows Phone stores This is the first step towards native apps running across the Microsoft ecosystem, including phone, desktop and Xbox.