To find out more information about cross device development with Visual Studio, check out this whitepaper on building mobile apps with Microsoft tools and resources, leveraging the Azure platform.
When it comes to movies, music, gaming and apps, audio is an integral and key part of the user experience. This session will introduce the low level audio related enhancements in Windows 10 and will give you the insight to leverage those enhancements to create great audio experiences across all devices. Topics include: Overview of the new audio stack architecture targeting low latency scenarios, Better audio processing via dedicated categories for stream types: Speech, Movie, Music, Communications, and Improved audio hardware resource management. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.
Are you interested in the future and the roadmap for the WPF platform? If so, this session is for you. We will take an in-depth look at our areas of investment and the new features we are working on for .NET 4.6 and future releases of the WPF Platform. We will talk about how WPF platform will evolve in the long term, and the strategies you should start considering to get the best out of future platform improvements. Finally, we will take a look at the new authoring, debugging and diagnostics experiences available for WPF applications in Visual Studio 2015.
This focus of this session is the Microsoft Azure Cloud services that complement the Part 1 Internet of Things Devices session. In this session you'll gain an understanding of cloud services for Internet of Things scenarios. Learn about how Azure services supports telemetry data ingestion, storage, processing, insight, visualisation and command and control.