Join this session to learn how Microsoft IT is successfully managing the Application lifecycle in their System Center 2012 Configuration Manager R2 environment with zero touch. Deep technical overview on how Microsoft IT automates LOB application publishing by leveraging System Center Orchestrator, Configuration Manager cmdlets, PowerShell scripts, and Team Foundation Server. This session covers the key stages of the application lifecycle for Windows 8.1, Windows Phone, Windows RT, and iOS – starting with Application object creation, deployment, supersedence, and ending with the retirement/removal of the application object from the environment—all this without the administrator having to lift a finger.
Unity provides a world class development environment for games and interactive applications. Now with support for Universal Windows Platform your Unity projects will be able to target a wide variety of devices - including mobile, tablet, PC, XBox, and HoloLens. But how do you ensure a consistent experience across all device profiles while still benefiting from Unity's incredible from cross platform capabilities? This session will outline some of the common pitfalls and steps you can take to ensure you don't get stuck porting, stay productive, and spend your time building the best experience.
Visual Studio Code is the first code editor and first cross platform development tool in the Visual Studio family of products. In this video
I'll wrap up with a list of key resources that will help you get started building web and cloud based applications on any platform using Microsoft tools and services.