We will take a look at what's new in Kinect for Windows v2 including the improvements in core sources like Infrared and Depth data. We will also show how the new Kinect Studio enables Kinect development even while travelling via plane, train, or automobile (note: you should not dev and drive) and how Kinect Interactions can be used to add a new input modality to Windows Store applications.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
With the release of XenDesktop 7, Citrix has closely integrated with Microsoft Application Virtualization (App-V) 5.0 to support Application Virtualization in deployments. In this session, we provide an overview of App-V 5.0 and how third-party products integrate with it, and then comprehensively cover how XenDesktop 7 has integrated with App-V 5.0 to provide a compelling experience for Citrix and Microsoft customers. We also cover migration strategies for customers who are moving to App-V 5.0 from Citrix Application Streaming.