Temos, mais uma vez, a oportunidade de acompanhar a palestra do Alexandre Chohfi falando sobre o MonoGame (XNA). Dessa vez ele mostra onde conseguir baixar os arquivos diretamente do repositório de código e criar um projeto do zero.
Acquiring and analyzing physical memory as done by forensics professionals is a skill crucial to understanding how an operating system works or worked during the incident. For hobbyists, working with memory can be useful to perform troubleshooting and understand how certain solutions work. Just as it is crucial to understand operating system internals and security aspects, it is equally critical to understand what's in the operating system's memory. The valuable content contains evidence of user actions, hacker's tasks, malicious code behaviors, and the story of what happened on a system. During this session Paula explains and shows the techniques for memory acquisition, techniques for grabbing the juicy data, and why it is so amazing to find someone's memory dump! This session is really intense but practical at the same time, as always it is packed with a lot of live demos and stories!
Apps should be tested before submission. Every app is unique, so a unique test plan should be created to test the components of each app. When creating the test plan, a few factors should be taken into account: app modules; how those modules interact within the app and in which order they are initialized; and which modules are required for the app to run. Based on this info, the modules should be tested. In this session, Mickey talks about how, through testing, you can ensure the highest quality for your app.
Even though you're watching this on-demand, Mickey wants to help. Post your questions, comments, etc below or tweet it, mentioning @cdndevs.