Ever wanted to get started with game development but didn't know how? This talk is for you! We'll take a look at some of the concepts behind creating a game using C# and Unity. Developers can expect to walk away from this talk with an introduction to the core scripting mechanics needed to jump right in to making a game. We'll also cover some of the basics of using the Unity engine to create a good foundation.
Intel® Processor Graphics have made tremendous generational improvements. While adding features and performance our process leadership has allowed us to simultaneously drive down TDP enabling incredibly dense form factors. This session explores how processor graphics technologies enable the ecosystem to take advantage of our rendering, compute and media advances. Intended Audience: OEMs, ODMs, IDHs, Driver Developers.