Printing has been a key role of computing since the beginning of the personal computer. While users have moved more and more towards smartphones and tablets as their primary computing device, many critical business functions, or common activities, still rely on printed output. This session will discuss how application developers can use Universal Windows Platform SDK to write Windows apps that print (on both PC and phone). This talk includes discussion of important industry standards like PWG Raster, PCLm, OpenXPS, and MS XPS. We will also cover UI considerations when implementing printing. Speaker: Justin Hutchings.
The new Universal Application project promises to reduce the amount of code you need to write, but does it reduce the amount of design work you have to do? In this demo-heavy session, XAML guru Nick Randolph explores the tooling available in Blend and the patterns you’d use to produce stunning Universal Applications with a minimum amount of work.