With Unity for Windows 8 and Windows Phone 8 now being free for Unity Pro users, there has never been a better time to build for the Windows platform. _x000D_ _x000D_ In this session learn how to build games for both Windows Phone 8 and Windows 8, hook into native capabilities, and build on top of Windows Azure. Vaughan will go through lessons learnt Jelly Running across each platform, and beyond.
Ever wonder how some applications are built? Ever wonder how to combine components of the Windows Azure platform? Stop wondering and learn how we've built MyGet.org, a multi-tenant software-as-a-service. In this session we'll discuss architecture, commands, events, access control, multi tenancy and how to mix and match those things together. Learn about the growing pains and misconceptions we had on the Windows Azure platform. The result just may be a reliable, cost-effective solution that scales.
Windows 8.1 makes it easy for you to create apps that control devices using the Human Interface Devices (HID) industry standard. This session goes deep into the design of the new Windows Runtime HID API and walks you through the API and its functionality. It also demonstrates a custom HID peripheral to show you how to write apps that discover and communicate with HID devices using input, output, and feature reports.