With Windows 10, developers can use the Windows universal platform to create a single app that can reach every Windows 10 device, while also delivering a user experience tailored to the device’s specific capabilities. In this session, we’ll introduce you to the Windows universal app platform, and walk you through how to build a Windows app that will delight your users, regardless of the Windows 10 device it’s running on. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.