Back-end systems of record are often too complex to expose directly to the web. They are stable, hardened and dependable but they are often based on legacy technologies and not always easy to expose to Web standards like HTTP. During this session, we will look at how to evaluate existing systems and build an API using ASP.NET Core.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Taking full advantage of the Universal Windows Platform means creating an app that takes advantage of each platform it's run on. In this video, we talk about using extension SDKs to tailor your app to different devices and making sure your app has the right look and feel on any device.