Developing software solutions that work across several devices and platforms is becoming increasingly important. With that in mind, Visual Studio 2015 attempts to streamline sharing code across platforms in a number of ways. This video provides an overview Visual Studio 2015's new shared project type and how you can use it to share code across platforms. The video also briefly covers portable code libraries (PCLs) and shares best practices for choosing a code sharing strategy.
To find out more information about cross device development with Visual Studio, check out this whitepaper on building mobile apps with Microsoft tools and resources, leveraging the Azure platform.
In this mobile-first and cloud first world we take you on a journey, where you, the audience, participate in demonstrating what is possible when building a Universal application linked to the cloud. The demo walks through some of the basic data binding features which some of you know and love, to a grand finale of scenarios using Mobile Services and SignalR. This session requires audience participation through the use of your mobile devices.
Get a sampling of what's new in F# 4.0! We'll take a quick tour of 6 new features in Visual F# 4.0 – constructors as first-class functions, simplified mutable values, a normalized collections API, ReflectedDefinition method arguments, static parameters on provided methods, and IDE script debugging.
Windows 10 brings new features for developers targeting the phone, tablet and desktop PC gamers. In addition to DirectX 12 and improved access to modern features, there are better tools for developing, debugging, and profiling games. Learn how your new Windows PC games can take advantage of Windows 10 capabilities and get tips on making your current Windows games work great on Windows 10.