How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Building an SDK and Visual Studio extension used by developers is no easy task, but using tools provided by Microsoft and other third parties makes it significantly easier. Join Wade Wegner, Technical Evangelist for salesforce.com, as he explains how he built the Salesforce Toolkits for .NET. In this session, learn about Dev/CI environments, NuGet packaging, targeting multiple platforms using the Portable Class Libraries, the Async and Await asynchronous design pattern, dynamics, and much more. This talk is heavy in code and examples, so come on in and join us!