В докладе речь пойдет о внутреннем устройстве подсистемы аналитики и отчетности TFS 2013. Будет разобран полный жизненный цикл сбора и анализа информации о командной работе над проектами, начиная с операционных источников, а также структура служебного хранилища, механизмы его наполнения, взаимодействие с многомерной базой на его основе, стандартные отчеты TFS и способы их настройки.
Acquiring and analyzing physical memory as done by forensics professionals is a skill crucial to understanding how an operating system works or worked during the incident. For hobbyists, working with memory can be useful to perform troubleshooting and understand how certain solutions work. Just as it is crucial to understand operating system internals and security aspects, it is equally critical to understand what's in the operating system's memory. The valuable content contains evidence of user actions, hacker's tasks, malicious code behaviors, and the story of what happened on a system. During this session Paula explains and shows the techniques for memory acquisition, techniques for grabbing the juicy data, and why it is so amazing to find someone's memory dump! This session is really intense but practical at the same time, as always it is packed with a lot of live demos and stories!
DirectX12 enables next generation games to deliver better performance with greater flexibility and control. This technical session goes deep into the DirectX12 APIs you can use to reduce CPU rendering overhead, manage GPU resource usage more efficiently, and express the most cutting-edge 3D graphics possible across the spectrum of Windows 10 devices. Whether you are building a game for the phone, PC, or Xbox - you don't want to miss this talk.