By definition, an app written on the Universal Windows Platform can run across many Windows device families, but this covers an extremely wide range of different hardware capabilities (especially to memory and CPU). If you want your app to be successful on all devices, you need to pay attention to these variations, and tune your app’s features dynamically. This talk will explain how the system applies memory and CPU resource policy, and provides insights into the underlying rationale and internal mechanisms. We’ll also see how the new API surface gives you the tools to make your app successful in the face of widely varying hardware constraints. Speaker: Andrew Whitechapel.
Sochi 2014 Olympic and Paralympic Winter Games were undoubtedly the most important sporting event of 2014. During the Games, the official website of the Games became the most popular sports website in the world. We shall take a look under the hood and analyze its distributed architecture organically built on Microsoft Azure in order to cope with the rapidly growing and unpredictable load. Come and learn about the interesting problems we faced, as well as about how we designed our system in accordance with the strict requirements for this class of solutions.