With just 5 years to go until The Future™ officially starts in 2020, it's time to pull on your lycra-and-tinfoil onesie, pick out the colour of your hovercar, and consider the technologies you'll use for your upcoming web projects. Thanks to a temporal wormhole triggered by a freak SharePoint misconfiguration, I can exclusively reveal the architecture of a web app designed several years in the future. Some of it is predictable ES6/7 stuff - web components, shadow DOM, etc. - but then it gets into metaprogramming, cross-compilation from native code, advanced parallelism techniques, layout *without* CSS, and more. In this demo-centric session I'll show you each of these likely upcoming web technologies. Most of them are impossible (or at least downright irresponsible) to use in production web apps today, but seeing them in action will give you a sense of the possibilities that may soon open up.
Доклад описывает подход к управлению ИТ как набору услуг, предоставляемых потребителю — пользователю или бизнесу (т.н. «сервис-ориентированный подход»). Мы рассмотрим основные понятия, стоящие задачи и возникающие преимущества, а также поделимся опытом Microsoft в реализации такого подхода у наших заказчиков. Большинство компонентов System Center уже ориентированы на предоставление стандартизированных и измеряемых услуг, и мы покажем это в наглядных демонстрациях. Доклад будет интересен ИТ-специалистам широкого профиля и руководителям
The Global Azure Racing Game Lab was used at the Global Azure Bootcamp by over 400 attendees at 50 locations in 30 countries. The game made use of many Microsoft Azure services including the Service Bus, Blob and Table Storage, Worker Roles and Web Apps. Alan Smith developed the lab and during the event he acted as race control, ensuring that the game was running smoothly and scaling to meet the loads that were generated during the event. This demo intensive session will demonstrate how game services can be implemented on the Azure platform. The implementation of storage strategies for non-relational Table Storage will be covered along with techniques to implement achievements, high-score tables and a cheating and banning service.
This is a fast-paced session taking you through a tour of the new features available to C++ developers in Microsoft Visual Studio 2013. This talk covers the breadth of the Visual C++ tools including the improved productivity features in the IDE, C++11 language conformance, compiler optimizations that make your code run faster, and C++ AMP for general purpose GPU compute. Don’t miss it!