We will take a look at what's new in Kinect for Windows v2 including the improvements in core sources like Infrared and Depth data. We will also show how the new Kinect Studio enables Kinect development even while travelling via plane, train, or automobile (note: you should not dev and drive) and how Kinect Interactions can be used to add a new input modality to Windows Store applications.
Optimization is very hard topic which requires deep understanding of how underline system works. While every app is unique in its implementation, there are common areas that might improve app performance and memory usage in general. This especially true when apps were updated from previous versions on Windows. In this session, Mickey MacDonald talks about these common areas, how to optimize, and how to plan for low memory and hardware constraints.
Even though you're watching this on-demand, Mickey wants to help. Post your questions, comments, etc below or tweet it, mentioning @cdndevs.
DAX is not only an expression language, but also a query language and, when it comes to performance, the xVelocity in-memory engine is second to none. Scanning fact tables and performing leaf-level computation happens in a matter of milliseconds. Nevertheless, as with any other language, you can write good DAX or bad DAX, depending on your understanding of the engine internals. This session introduces DAX as a query language, showing the different ways of querying with DAX using real-world data. Some queries will be fast, others will need optimizations. Many practical examples based on common patterns and an analysis of the query plans will show how to get the best out of DAX.