Windows applications can run on phones, tablets, PCs and beyond. Designing and building your application to take advantage of different screen sizes and resolutions is critical to making beautiful, engaging applications that your customers will love across all their devices.
Design guru Tommy Lewis wants your apps to look their best. He emphasizes that attractive apps stand out from the rest, so a focus on design is a must. He describes a "visual" way of thinking, covering what to expect during the design phases of your development and what goals to work towards. Last but not least, he covers design principles that you should think about as you design your apps: authentically digital, more with less, pride in craftsmanship, fast and fluid, and win as one.
Even though you're watching this on-demand, Tommy wants to help. Post your questions, comments, etc below or tweet it, mentioning @cdndevs.
In April at Build 2014, Microsoft unveiled universal Windows apps, a new approach that enables developers to maximize their ability to deliver outstanding application experiences across Windows PCs, laptops, tablets, and Windows Phones. This means it's now easier than ever to create apps that share most of their code. Code can be shared using the new shared app templates, as well as by creating Portable class libraries. This session will walk through the development of a shared app and will discuss where it still makes sense to implement platform specific features.