This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
Configuring a development environment, including a version control repository and build environment, can be complicated and time consuming. Using Visual Studio Online, you can go from zero to online in just 40 minutes! Developers will love just how quick and easy getting started really is. In this demo-heavy session, we start from scratch and quickly build up a solution using Microsoft Visual Studio, Team Foundation Server, and Microsoft Azure. We'll store our code in an enterprise-class repository, configure both automated build and automated release and have our new application running on Microsoft Azure all during this session. Some of the objectives I have for this session include; a) Showing the audience how you can go from zero to online business in 40 minutes or less b) Use Visual Studio Online to store our source code c) Configure an automated build and automated release to Microsoft Azure