We will take a look at what's new in Kinect for Windows v2 including the improvements in core sources like Infrared and Depth data. We will also show how the new Kinect Studio enables Kinect development even while travelling via plane, train, or automobile (note: you should not dev and drive) and how Kinect Interactions can be used to add a new input modality to Windows Store applications.
We live in a world of heterogeneous devices. In this session we’ll discuss the pros and cons of a number of strategies for producing cross-platform applications. Starting with HTML, moving through hybrid apps up to native apps, Mitch will explain the architectural patterns of each approach and explore the use-cases in which each approach is most appropriate. At the end of this session you’ll be much better equipped to decide on the best strategy for internal, B2B and B2C applications that need to be available to the entire audience, regardless of the device they use.
In Visual Studio 2013 and Blend for Visual Studio 2013, we have added a lot of highly anticipated productivity features for building XAML apps. In this video, you’ll see how the new XAML editor features in Visual Studio, and the new design features in both Visual Studio and Blend, enable you to build richer apps, with higher productivity.