How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
The Windows Driver Kit (WDK) is integrated with Microsoft Visual Studio and Debugging Tools for Windows. This integrated environment gives you the tools you need to develop, build, package, deploy, test, and debug drivers. Microsoft provides a single integrated toolset that supports driver development for all Windows platforms. This session provides an example of how the WDK and Visual Studio make it easy for hardware developers to build quality drivers for all platforms. Topics include: Walkthrough of the development lifecycle using the WDK and Visual Studio, How to create, build, deploy, test and live debug a driver by using the WDK & Visual Studio, Hardware Development Boards, and Overview of documentation, samples, templates. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.