This session describes Ultra High Definition, its importance and how Microsoft supports UHD in Windows 10, as well as actions for partners to provide compelling experiences. In addition, this session provides details on the hardware-based Digital Rights Management (DRM) feature. Topics include: How Ultra High Definition is changing the industry, and Implementing Hardware Digital Rights Management. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.
Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.
Built with Web technologies, Apps for Office are a new class of add-in customization for Office 2013 and Office 365. In this video, we will go through the full workflow of building an app for Office with Visual Studio, from creating the app and debugging it across multiple Office applications to publishing it onto Windows Azure.