By definition, an app written on the Universal Windows Platform can run across many Windows device families, but this covers an extremely wide range of different hardware capabilities (especially to memory and CPU). If you want your app to be successful on all devices, you need to pay attention to these variations, and tune your app’s features dynamically. This talk will explain how the system applies memory and CPU resource policy, and provides insights into the underlying rationale and internal mechanisms. We’ll also see how the new API surface gives you the tools to make your app successful in the face of widely varying hardware constraints. Speaker: Andrew Whitechapel.
Watch the Windows 10 Developer Readiness – Powered by MVPs global webcast series to learn how to build an app or bring an existing App to the *NEW* Universal Windows Platform!
This webcast is part of a global series provided by the MVP Award Program for developers. Our goal is to bring you the latest opportunities in developing for the Windows Platform, and to bring you closer to the Microsoft MVPs from your region.
By joining this webcast you will be able to learn about the *NEW* Universal Windows Platform for apps and web developers.