How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Face it... SCOM is a nice tool for monitoring and we as S(T/C)O(R)M troopers know this all too well. But wouldn't it be cool to use its unknown force to make all the data floating around in the SCOM galaxy comprehensible for every entity out there? Join this session to uncover the ins and outs about creating your ultimate dashboard good enough to have Darth Vader monitor the Death Star. Dieter will guide you through the mysteries of creating these dashboards and will provide tips and tricks for building unique dashboards completed in just a couple of clicks vs. light years.