Scopri come dare al tuo gioco un servizio REST con i Windows Azure Mobile Services: database, autenticazione, servizi per le notifiche e molto altro. In questa sessione vedremo come realizzare un plugin per Unity per sfruttare le funzionalità degli Azure Mobile Services in applicazioni per Windows e Windows Phone 8
Azure Storage is a highly scalable, available, and durable cloud storage system that stores 30+ trillion objects and serves 3.5+ million requests per second on average. It provides abstractions like Blobs, Files, NoSQL Tables and Queues as well as IaaS data disks —all built on top of the same framework. This talk gives an overview of Azure Storage and the different abstractions. We will dive deeper into Azure data disks which are the underpinning of persisted data in IaaS VMs as well as Azure Files which are ideal for migrating existing applications that rely on network file shares. We will also provide details on Azure Premium Storage Disks, our disk solution for demanding workloads that require consistent, low latency and high IOPs.
With the introduction of Windows Phone 8.1 and Windows 8.1, it is now possible to write truly native cross platform apps with Windows Universal apps. Get an introduction to building apps that run on the Windows Runtime, supported on both smartphone, tablet, desktop and everything in between. The talk will cover the following and more - What are the new development tools and features for Universal apps - Changes to application life cycle management - Cross platform synchronization - configure once - Geofencing and geolocation based notifications - Publish one app to both the Windows and Windows Phone stores This is the first step towards native apps running across the Microsoft ecosystem, including phone, desktop and Xbox.