Raygun.io is a exception and crash recording and alerting platform for every programming language in use today. The underlying technology used to build Raygun is the .NET framework. John-Daniel will be talking about how the team built the platform and how it has processed billions of software exceptions, all in real-time. With a focus on some of the performance aspects of building a system that has peaked at more than 110,000 crash reports per second being received.
In this demo-packed session, we'll walk through building your first .NET controlled LEGO Mindstorm using Windows Phone. You'll learn about the LEGO EV3 API, how to control motors and read sensor data, and how to batch commands to the robot. Once we have a working, drivable robot, we'll switch to cloud-enabling the robot so that you can drive the robot remotely via a Web site hosted in Microsoft Azure.
Conheça mais sobre a Engine Unity3D, por onde começar e como criar seus jogos multiplataforma com essa poderosa ferramenta aliada ao Visual Studio. Nessa apresentação, o Ricardo Dorta (MVP) decidiu aceitar o desafio de criar um clone do Flappy Birds ao vivo.